Ghosts Aren't Random - Here's Why That Changes Everything
New players assume the chasers in a maze game move randomly and just hope for the best. Once you notice they actually follow fixed logic, the whole genre changes.
Each chaser usually has a distinct role. One tends to hunt directly, another cuts off likely paths, and a third wanders more loosely - treating them all the same way wastes the pattern entirely.
Corners are where the real danger is. A straight corridor is usually safe to run; it's the intersections where a chaser can suddenly appear from a direction you weren't watching.
Baiting works both ways. Leading a chaser toward a dead end on purpose can buy a clean run through the rest of the maze, the same trick the chasers effectively use on the player.
None of this needs quick reflexes to pull off - reading the pattern matters more than fast fingers on either a keyboard or a touchscreen.